Prince of Persia 1
Cheat Codes - Classic Game from 1989:
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Start the game with "PRINCE MEGAHIT". (In version 1.3 use IMPROVED).
This will give you access to the following cheat keys.
Code Result
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U - View screen above
H - View screen to the left
J - View screen to the right
N - View screen below
Shift+I - Inverts the screen
Shift+B - Blanks out non-animated objects
Shift+W - Float down
Shift+S - Heal a health point
Shift+T - Add a health point
Shift+L - Advance to the next level
+ - Increase time
- - Decrease time
K - Kill the guard you are fighting
Shift+C - Display your Coordinates
V - Move to top of screen
R - New life
C - Show coordinates
Hints:
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Submitted by: Gaurav_dahale
Glowing Sword weapon:
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To get this weapon you'll need a sword that can break walls. In the Mystic Caves, after you get
past the first gate that you had to unlock, you'll reach a passage that's divided by a pit with
a switch on the floor. Drop into the pit, and at one end you'll see a breakable section of wall.
Break this wall to expose a weapon rack. Break the rack and you'll be able to pick up the Glowing
Sword, an unbreakable secondary weapon that does a ridiculous amount of damage, but will gradually
cause increasing damage to you each time you use it.
Hockey Stick Weapon:
--------------------
First you'll need the Scorpion Sword. When you return to the Central Hall during the Throne and
the Mask stage of the game, rotate the lever so that the ground level gap is covered. Then head
down the path you took to get the Life Upgrade earlier but this time rather then going in to door
turn right and break the part of the wall with sand coming down. The Hockey Stick is in the weapons
rack.
Level select:
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Ability to choose levels in the game
Pink Flamingo weapon:
---------------------
To get this weapon you'll need a sword that can break walls. In the Garden Hall (Present), starting
from the middle passageway at the very top of the hall, do a wall run to the rope, then a wall run
to the central platform. Turn left and walk directly through the wall of rubble in front of you.
You'll turn around and grab the platform you were just standing on. From here, jump across the gap
to the next platform. To your left you'll see another platform with a switch. Make your way there,
hit the switch, then return to the platform you were just on. There will now be a block you can
climb on. From the top of the block, do a vertical wall run + jump to reach the beam above you.
Walk along the beam to the right, then jump to the ledge on the far wall. Follow the ledge around
to an alcove. Drop into the alcove and break the rear wall on the right-hand side to expose a weapon
rack. Break the rack and you'll be able to pick up the Pink Flamingo, an unbreakable secondary
weapon that does moderate damage and knocks all regular enemies to the ground with one hit.
Rayman Glove weapon:
--------------------
In the main tomb in the Catacombs, going through the exit triggers a Dahaka chase. On the 2nd and
3rd chases through this exit, you'll come to a branch in the passageway. If you turn left at the
branch, there's a weapon rack hiding immediately to your left. Break the rack and you can pick up
the Rayman Glove, an unbreakable secondary weapon that does minimal damage, but knocks all regular
enemies to the ground with one hit.
Teddy Bear weapon:
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To get this weapon you'll need a sword that can break walls. In the Mechanical Pit (Present), go to
the room with the fireplace at the top of the pit, where you once fought a Brute. At the back of the
room there's a passageway that bends to the right and dead-ends at a water pit. Drop into the pit and
you should see a section of wall with light shining through it. Break this wall to expose a weapon
rack. Break the rack and you'll be able to pick up the Teddy Bear, an unbreakable secondary weapon
that does minimal damage, but restores some health to you every time you hit an enemy with it.
Light Sword:
------------
The light sword is the most powerful secondary weapon in the game. When in the mystic caves you come
upon a door that you must unlock via switch. Directly after that door there is a drop in the floor.
Drop down and break the left wall and break the rack to pick up the light sword. As with all secondary
weapons it is unbreakable, but if you throw it you lose it for good. The light sword has maximum damage
and maximum attack rate.
Secret Ending:
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To get the secret ending simply obtain all 9 life upgrades, when you get to the room before the
Empress' throne room there will be a new sword waiting for you. It is the water sword and said to
be the only thing that can kill the Dahaka. For your final battle, instead of fighting the Empress
you fight the Dahaka.
The Dahaka's attacks are repetitive and predictable. When far away he will shoot his tendrils throw
the ground up at you, run around in circles to avoid it making your way ever closer to him. If you
get too close he'll shoot out his tendrils directly at you, roll to dodge them. As you roll slow down
time and go in for some heavy combo hitting, as you get him lower in health the Empress will help you
and shoot him off the arena, he will be stuck on the ledge, stock up on sand tanks (They regenerate
around the arena) and slow down time or use Ravages of time to inflict maximum damage. He'll eventually
get back up and jump at you, constantly roll until he calms down and remains stationary. Repeat the
same method as before until he is defeated.
Rayman Fist unbreakable:
------------------------
The Rayman is one of the tougher secondary secret weapons to get because of the Dahaka. It is located
in the Catacombs. (Where you have to pull those three stones out of the wall to raise the central area.)
After pulling the first, go to the stairway, make a right, run on two walls and jump to the bar on the
right side. Swing from the bar and follow the path. (Make a quick left.) Then use the Scorpion Sword
to break through and retrieve the Rayman Fist. The Rayman fist is unbreakable and has a high attack
rate but does little damage. If you throw it, you lose it for good.
Hockey Stick:
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After you obtain the Scorpion sword find your way back to the central room. Turn the turnstile so that
the lever is facing the doorway with the save point fountain. Stand facing the opposite doorway and
walk up a bit and to the right. You will find a ledge that is one step lower than the area around you.
Walk down and grab on to it. Jump to the opposite ledge and jump back and forth to slowly make your
way down. Once you reach the bottom drop down to the ledge below it. Wall run to the next wall and
get ready to jump off and back and forth to make your way up. Wall run again and when you reach the
end wall jump to slow your descent once more, you'll eventually grab onto a ledge. Make your way to
the doorway that is next to it, but DON'T GO IN. Instead keep going on the rocks until you see the
area where sand is falling. With the scorpion sword in hand break the wall. Break the rack of weapons
and pick up the hockey stick.
As with all special weapons the hockey stick is unbreakable, but if you throw it you lose it for good.
It has moderate damage and a relatively slow attack rate.
Instant kill:
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After vaulting over an enemy by running up to them and pressing Space, press C three times for an
instant kill
Unlock Teddy Bear:
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One of the miscellaneous secondary weapons is the teddy bear. Locate it after earning the Scorpion
Sword in the clock (west) tower. There are three encounters with a giant golem enemy in the
clocktower when you initially go through it; the first is before you start negotiating the vertical
climbing of the tower (past); the second is atop the clock tower (past); the third is is stationary
and throws exploding monsters in the clock tower's second area (past).
Look for the room where the second giant golem enemy is. You will need to be in the present (so
find a time portal) and drop into the water-filled dead end past the golem's room. Break the wall
and retrieve the teddy bear.
The teddy bear is almost unbreakable and does almost no damage, but has the ability to restore lost
life to the Prince with each successful blow on an enemy.
Pink Flamingo Weapon:
---------------------
To get this weapon you'll need a sword that can break walls. In the Garden Hall (Present), starting
from the middle passageway at the very top of the hall, do a wall run to the rope, then a wall run
to the central platform. Turn left and walk directly through the wall of rubble in front of you.
You'll turn around and grab the platform you were just standing on. From here, jump across the gap
to the next platform. To your left you'll see another platform with a switch. Make your way there,
hit the switch, then return to the platform you were just on. There will now be a block you can
climb on. From the top of the block, do a vertical wall run + jump to reach the beam above you.
Walk along the beam to the right, then jump to the ledge on the far wall. Follow the ledge around
to an alcove. Drop into the alcove and break the rear wall on the right-hand side to expose a
weapon rack. Break the rack and you'll be able to pick up the Pink Flamingo, an unbreakable secondary
weapon that does moderate damage and knocks all regular enemies to the ground with one hit.
Hockey Stick Weapon:
--------------------
First you'll need the Scorpion Sword. When you return to the Central Hall during the Throne and
the Mask stage of the game, rotate the lever so that the ground level gap is covered. Then head
down the path you took to get the Life Upgrade earlier but this time rather then going in to door
turn right and break the part of the wall with sand coming down. The Hockey Stick is in the weapons
rack.
Fight Shadi:
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This is an easy but precise way to defeat Shadi. Attack her until you hear a large "clank", which
indicates that she has blocked. Then, roll to the side of her. When this is done, most of the time
you will be able to get behind her and repeat the attack. You should get to hit her about four
times (and possibly up to six times) before she blocks. However, sometimes you may only hit her
about two times before she blocks. You must listen for the "clank".
Rayman Glove Weapon:
--------------------
In the main tomb in the Catacombs, going through the exit triggers a Dahaka chase. On the 2nd and
3rd chases through this exit, you'll come to a branch in the passageway. If you turn left at the
branch, there's a weapon rack hiding immediately to your left. Break the rack and you can pick up
the Rayman Glove, an unbreakable secondary weapon that does minimal damage, but knocks all regular
enemies to the ground with one hit.
Go as maggot man:
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When you reach the portal room for the second time, when you have to switch the time to the present
for the first time, the Prince will say that something is wrong. You must run the switches on the
wall to make the portal work correctly. Do not run the switches on the wall. Instead, enter the
portal as it is and you will switch the time to the present. Save the game, then exit and load the
game. You will now be playing as the maggot man. In this mode you will constantly lose life and
much more health when hit than in normal mode. However your attacks will be very powerful and you
are much more quicker. Note: Save the game on a different file if you wish to continue the game as
the Prince.
Life Upgrade Pedestals:
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1: The first upgrade pedestal is right after you beat Shahdee. Walk up the stairs and you will see
a tall altar. Pull it back to open a secret doorway behind it. Follow it throw avoiding the traps
to obtain the first life upgrade.
2 (Past): The second upgrade pedestal is in the area where you first fight the Crow Master.
Make your way up the area to the stairway. You'll see a small metal grate. At the bottom of the
stores to the left there are some barrels and a switch. Hit the switch, slow down time and make
your way to the grate, roll under it. Go through avoiding traps to get the second life upgrade.
3: When you reach the central hall after obtaining the serpent sword turn the turnstile lever so
that it faces the doorway with the save point fountain. Facing the opposite
doorway walk foreword and to the right, you'll see a ledge. Drop down and wall jump back and
forth to make your way slowly down. Once you get down, drop down to the ledge below and wall
run and jump off at the end and jump side to side to make your way up. Wall run again and at
the end wall jump from side to side to make your way down to a ledge. Make your way to the doorway
go through and avoid the traps for the third upgrade pedestal.
4:When in the Mechanical tower you will eventually reach a Thrall who is throwing spike beasts.
Get him to blow up the left wall (Your left when facing the Thrall) Walk throw and avoid traps
to get the fourth upgrade pedestal
5: When you get to the Garden in which you see the whole breathtaking scene make your way up to
where you fight Silhouettes and Keepers. Walk to the left to find a ledge where the fence doesn't
continue, drop down, move, drop down and wall run to make your way to the doorway across the gap.
Walk in, make your way through avoiding traps to find the fifth upgrade pedestal.
6: Once you turn on the water in Garden works via turnstile, wall run up the wall behind it, walk
in make your way through avoiding traps to find the sixth upgrade pedestal.
7: In the Prison area after you beat Thrall and make your way up. Make your way to the end of the
left side and break a wall, you'll see a door. Head to the right side and midway throw you'll see
another cracked wall. Break it hit the switch slow down time and make your way to the first wall
you broke head throw and avoiding traps to find the sevenths life upgrade pedestal.
8: Inside the library when you make your way up from the walkways beneath it. You see a broken
doorway, make your way throw it and get to the railings. You need to jump to the other one and
instead of heading to the ledge to the left, head to the opposing doorway (which is still intact)
Jump to the ledge and make your way to the right side, jump up, and go through to find your way to
the eight life upgrade pedestal.
9: The ninth pedestal is located in the room in which you chase Shahdee and she shuts the door
behind her. You are required to make your way up and to jump on a bar to open the door, as you make
your way up you'll see a cracked grating. Come back here when you have the scorpion sword and break
the grate to reveal a crate. Bring the crate out to the left wall, jump on it, wall run up and jump
off to reach a ledge above it. Follow the area throw to make your way to the ninth upgrade pedestal.
With all pedestals found you will be able to get the Water sword which is in the room before the
throne room. It will be in the center. The Water Sword gives you an alternate ending as it is the
only weapon capable of defeating the Dahaka.
This's a very simple cheat:
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Submitted by: Robin Mathew Rajan
This's a very simple cheat; we can have the sword & go to the level 2 without any bloodshed.
Yes it works.. When the game starts the prince leaps from the window go to the down floor as usual.
Once there run straight where the guard is standing & stand in front of him for a while. CAUTION:
STAND AS HE CAN?T KILL US BY ONE STROKE. After he sees the prince, he?ll move towards the prince.
Run backwards & climb the wall. Please make sure that he?s behind us & is standing at the bottom
of the wall. Then the real fun begins. There is a ceiling which can be broke. Try to break that
by jumping upwards. Climb to the top floor & jump to the right side. Go through the bar door. You
find something?. It?s the same place where we stood at the starting of game. Go to down floor as
usual & quickly run to the right before the guard kills us i.e. towards the door to the next level.
Before he kills us, climb the brick fast which opens the door to the next level. When the door
opens go in front of it & press the upward arrow to go through that door. By reaching the next
level we have the sword without any bloodshed & much difficulty.
Please email me about this cheat and to clear doubts : robinmathewrajan@yahoo.com
Yurs Faithfully, Robin Mathew Rajan.
Start at higher level:
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Start the game by typing 'prince megahit X' where X is a number between 2 and 14. In addition to
getting access to the cheat codes the 'megahit' switch normally gives you, you will start the
game on level 2-14 depending on the number you chose. 13 corresponds with the second part of
level 12 (where you get to fight Jaffar), and 14 corresponds with the final few rooms after
Jaffar's defeat. Entering 15 or above, or anything other than a number, will simply make you
start in level 1.
Righteous Kill
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